Typhoon

Description
"The anti-aircraft vehicle Typhoon is able to detect and hit air targets both in march and stationary modes. The stationary mode increases the Typhoon's efficiency by 2x."

Overview
The Typhoon is a specialised anti-aircraft vehicle which has access to a siege mode, which increases its range and doubles its rate of fire.

Advantages:

 * Siege mode Typhoons are the ultimate anti-air unit on the battlefield.
 * Mobility - Typhoons can be moved around without a cost to resources or power. Repositioning Typhoons after they've shot at enemy jets can avoid follow-up bombing.
 * Vision range - Deployed Typhoons have the highest visual range of all Confederation units.
 * Gains +2 range when deployed

Disadvantages:

 * The Typhoon can't shoot at anything that isn't a flying unit.
 * It's AA power while undeployed is somewhat weak.
 * Siege mode takes a short time to pack/unpack, during this time the Typhoon cannot fire or move
 * Typhoons are very cumbersome units, moving no faster than a Zeus
 * As with all Siege-capable units, it loses armour when deployed.

Strong against...

 * Any air units.

Weak against...

 * Anything that doesn't fly.

Strategies

 * Typhoons can be paired with Zeus to provide a better cover from Helicopters and also defend against Jet attacks.

Trivia

 * How exactly the large radar dish is stored inside the Typhoon when undeployed remains a complete mystery.