Headquarters

"The Headquarters is the base of operations. The Headquarters provides power, comand points, an initial income of supplies, and building room for the rest of the base."Power is essential for the rest of the base to function. The only buildings to not require power are the Headquarters and the Power Plant. Power runs everything else from the barracks to the defenses around the base. Without power,r a base can quickly be destroyed if there are no units to protect it. A Lvl 1 base will initially produce 40 power, Lvl 2 - 55, Lvl 3 - 66, and Lvl 4 - 74 without any upgrades to the internal power system upgrade.

Comand Points (CP) are used to train troops. Each troop takes a certain amount of CP. Infantry units only cost one CP, however the Confederate’s ”Fortress” costs 3 CP and the “Hammer” costs 2 CP. A Lvl 1 Headquarters will produce 20 CP, Lvl 2 - 40 CP, Lvl 3 - 60 CP and Lvl 4 - 80 CP without any upgrades to the Command and Control system upgrade.

Supplies are necessary for building the rest of the base, building units, and upgrading buildings. The start of the game will provide a small number of supplies. Usually enough for 2 Power plants, a Supply center, and a Barracks. A Lvl 1 Headquarters produces 20 Res, Lvl 2 - 30 Res, Lvl 3 - 40 Res, and Lvl 4 - 50 Res without any upgrades to the Reserve Resource system. The initial stocks of reserves without upgrades to the Deployment Resource Storage upgrade is 400 Resources.

Lastly, the headquarters provides an area to build around it spanning 5 cells North, East, South and West. This area is initially used to place the construction yard. Once the construction yard is placed, the amount of cells that are available for building drastically increases.