Armadillo

Description
"The multi-purpose combat vehicle, Armadillo, is armed with a rapid-fire autogun. Strong armour and high maneuverability make this vehicle suitable for any combat situation. Armadillos can also lay minefields."

Overview
The Armadillo is a resistance anti-vehicle vehicle, which also has the ability to lay landmines at the cost of resources. These landmines come in 3 varieties: the Scorpio mine, the Frog mine, and the LIzard mine, which deal high damage to their target(s) and can only be detected by a Fortress.

Advantages

 * Strong against light vehicles due to their 57mm Anti-Armour Autocannon which deals bonus damage to medium armour.
 * Minelaying can be very cost-effective, costing 10/20 resources, but having the potential to stop an enemy advance or force them to walk through and deal heavy damage.

Disadvantages

 * Weak against heavy vehicles, which would have heavy anti-vehicle weapons and strong armour to mitigate the low damage per hit of the Armadillo.
 * Weak against infantry, as the Armadillo does low damage to them.
 * Outclassed by the Hammer as a pure anti-vehicle vehicle, as the Hammer has better accuracy on the move, damage per hit and is slightly more expensive (which should make it objectively superior).

Strong against...

 * Fortresses/Coyotes, Deltas/Caimans and Cyclones/Dragonflies. These units do not have strong anti-vehicle weapons and have medium armour, meaning that they lose to the Armadillo in a 1 on 1 fight.
 * Enemies with no Fortresses, either because they don't have an Assault Vehicle Factory, or because you are fighting a Resistance player.

Weak against...

 * Heavy Assaults or Grenadiers. These units deal bonus damage to medium armoured units (e.g. Armadillo), and the Armadillo does low damage to infantry.
 * Aircraft/Submarines. The Armadillo cannot attack these.
 * Anti-Vehicle stationary defenses. The Armadillo is squishy.

Strategy
Armadillos are normally used as a Resistance early-mid game push with Coyotes, with the Resistance player sending them to move towards the enemies base. This deathball SHOULD NOT be attack-moved, as the Armadillos and Coyotes will become sitting ducks for rockets. This can be scouted early, as Resistance players will almost always build 2 Assault vehicle factories after the grab-all-the-resources stage.

They are also sometimes used to produce minefields at choke points, to cause additional damage to enemy units and force them to produce Fortresses or take damage.

Trivia
Resistance commanders are sometimes transported in Armadillos in the campaign.